Sea of solitude twitter1/29/2024 So, only a few minutes into Sea of Solitude, when a monstrous, feathered or furred aquatic monster-woman stopped me dead in my tracks and screamed that I am a selfish piece of shit? I felt pretty called out. When the sucking sensation, like a black hole has opened through your torso, makes your ears ring with just how unbearable you feel as a person. And as protective as these measures are, when the sense of isolation becomes overwhelming, it’s hard to ignore that this drowning feeling is partly one of my own making.Īnd that’s when the shame drops. It takes a lot to open myself up to relationships filled with as much hurt as joy, as draining as they are innervating. I go through this because it’s too unbearable, too exhausting to be vulnerable. Sometimes when family calls, I just let the phone ring, not even hitting the ignore call button. My sister and I have engaged in a mutual, unacknowledged communication armistice for nearly a decade. He’ll ask about what I’m writing, and then go off on an MSNBC-fueled tangent about Donald Trump, or tell me about how he’s modding flight simulators now. Half the time I’ll pull out my phone, hesitate over the call button, and then flip over to Twitter instead, desperate for any awful thread I can bury myself inside of. Please forgive me.It’s been years since I’ve seen my mother. Many video meetings helped a lot.ĭo you feel like there’s room for Sea of Solitude to grow as an IP, perhaps with a sequel? With Covid, both of our studios at Quantic Dream and Jo-Mei needed a bit of time to adjust to the home office situation, but once the dust settled it worked out smoothly. We used these recordings as a blueprint for all other countries to record, like Japanese, Spanish, German and many more! It went super well. I spent a week in Paris and we recorded directly at Quantic Dream’s audio department (It was so SO awesome!!). The voice recordings with the English-speaking cast was completed in summer 2020, back when it was possible for me to fly to France. Were there any challenges in getting that done given the current pandemic? Did covid present any other challenges during development? The team seems to be going all out with voiceovers as a new cast of actors have re-recorded all the dialogue. We refined the cut scenes, added more close-ups with the help of Quantic Dream so people can better connect with the characters, and we also addressed gameplay issues, like clunky enemy behavior and repetitive situations, so that more people could enjoy playing Sea of Solitude even more! Quantic Dream also recorded voices in many languages, not just English as in the original version! We polished the controls and animations so people can explore the flooded world much more smoothly. We recorded lines with a completely new cast of voice actors, as people criticized the voice acting in the original. Sea of Solitude was my first time working as a writer, so it was a blessing to see how a trained writer tackled the script. We refined the script itself, hired a writer to go over my initial writing and to find better words. We slimmed down the amount of spoken words A LOT. This is why I was stunned when QD approached us and offered us exactly this! I was very happy with Sea of Solitude when it came out, as I am so proud of what we achieved with our first big and complex, story-driven console game (before Sea of Solitude, we primarily developed free-to-play browser games)! But I also knew that we could have created a much smoother experience if we didn’t spend most of the original game’s development time learning how to make it. I get told often that I’m my greatest critic, so many of the criticisms spoke to my heart. It is mere coincidence that The Director’s Cut is coming out during these challenging times, but the theme of Sea of Solitude, loneliness, is more important and relevant than ever!Ĭan you talk about the new improvements that have been made for the Switch version and how the team has addressed some of the criticisms of the original release? Were there any particular reasons why it felt like a good time to revisit Sea of Solitude and bring it to Switch specifically?
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